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Sink those merchant ships and the enemy will be unable to reinforce their land campaigns, but miss a few and the Fatherland will feel the pressure.Ī typical session of SH5 will mean some time spent fitting out your vessel with various torps, and other equipment, plotting a course and getting to know your crew mates, including the new RPG style levelling system, where accumulated points can be spent on crew attributes, extra abilities that may just be the edge needed to get to safe waters.Ĭrew skills are also dependent on morale, and this – like the RPG points – is accumulated by completing objectives (both major and minor) and simply sinking the enemy. With patrol routes mixed in with specific targets or defence missions, there is plenty to do, and with success of failure the tide of the wider conflict will shift. Unlike previous iterations, SH5’s campaign will ask more specifics of a U-Boat captain than simply “zink the damn Englanders!” So once you have worked out which pointy end is the front, and that going underwater with the hatch open is not such a hot idea, it is time to hit the campaign trail. Your best bet is to hit the forums for hints and advice from those that can tell a type VII A U-boat from a type VII C. Want to plot a firing solution? Or work that Hydrophone? Then good luck.
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Whilst a little clunky, it is amazing just how much further this adds to the ambient experience of being caught in a vulnerable tin-can during WWII.Ī new SH5 devotee needs to contend with a significant learning curve, and don’t expect the game to help you out much, the initial campaign mission teaches nothing more than how to press the fire button, and not much beyond that. So we come to Silent Hunter 5, our first underwater mission for three years, and a package that ups the ante in watery graphics as well as the ability (for the first time in the series) to tread the decks of your U-Boat and dock in first person mode.
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Simulation gamers are usually a passionate lot, within their own sub-genre (I promise the poor puns will end) and can be even further categorized into being very specific in the types of simulations they play.ĭespite this passion, they are also forgiving souls, seeing the hardship of bugs, or technical annoyances as merely par for the PC simulator course, and a hurdle to be overcome as part of the experience of playing a hard-core simulator. If you pardon the pun, I feel a little out of my depth. They are the sub-simmers and they have been playing Silent Hunter games for a good decade now.
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It is with trepidation I descend through the hatch into the confines of a review for a simulation game.ĭown here the crew members are a tight knit group that know each other and are wary of outsiders.